Paved squares and ramps leading nowhere – only Trotblood keeps me company.

Back on the ship. Another tunnel lies ahead, and an abandoned boat bobs by the shore.

A crowded place – the map is teeming with deeds and guard towers. From the E9-E10 Knarr Road Canal I turn north, along the E10 and D10 Knarr Canals towards Grawklands.

Made it – I sail out of the tunnel (picking up a Golden Feather on the way), with a small lake, The Bouillon Bayou, and another canal ahead.

We are on the other side now – a straight run to Glasshollow from here.

Colourful here – The Rusty Anchor. Purple banners, a boat up on the slipway, numbered pens (Pen 5, Pen 6) and a row of stalls along the waterfront.

You can tell this part of the map is more civilised than my neck of the woods. In The Rusty Anchor I went round ten merchants, and one more in Wolfpack – they all only sell, none of them buys anything.

A lit waterfront with braziers and horse statues, and further on the blue lights of another harbour.

I moor at Friendly Corner and ride on – ahead lies the settlement of Czubek, all in blue lights, with boats on the waterfront and a huge statue towering over the houses.
